Uses of Class
me.despical.inventoryframework.Gui
Packages that use Gui
Package
Description
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Uses of Gui in me.despical.inventoryframework
Methods in me.despical.inventoryframework that return GuiModifier and TypeMethodDescriptionGuiBuilder.build()static @Nullable GuiGui.load(@NotNull org.bukkit.plugin.Plugin plugin, @NotNull Object instance, @NotNull InputStream inputStream) Loads a Gui from a given input stream.static @NotNull GuiGui.loadOrThrow(@NotNull org.bukkit.plugin.Plugin plugin, @NotNull Object instance, @NotNull InputStream inputStream) Loads a Gui from a given input stream.GuiBuilder.show(@NotNull org.bukkit.entity.Player player) -
Uses of Gui in me.despical.inventoryframework.pane
Methods in me.despical.inventoryframework.pane with parameters of type GuiModifier and TypeMethodDescriptionbooleanMasonryPane.click(@NotNull Gui gui, @NotNull org.bukkit.event.inventory.InventoryClickEvent event, int paneOffsetX, int paneOffsetY, int maxLength, int maxHeight) booleanOutlinePane.click(@NotNull Gui gui, @NotNull org.bukkit.event.inventory.InventoryClickEvent event, int paneOffsetX, int paneOffsetY, int maxLength, int maxHeight) booleanPaginatedPane.click(@NotNull Gui gui, @NotNull org.bukkit.event.inventory.InventoryClickEvent event, int paneOffsetX, int paneOffsetY, int maxLength, int maxHeight) abstract booleanPane.click(@NotNull Gui gui, @NotNull org.bukkit.event.inventory.InventoryClickEvent event, int paneOffsetX, int paneOffsetY, int maxLength, int maxHeight) Called whenever there is being clicked on this panebooleanStaticPane.click(@NotNull Gui gui, @NotNull org.bukkit.event.inventory.InventoryClickEvent event, int paneOffsetX, int paneOffsetY, int maxLength, int maxHeight) voidMasonryPane.display(@NotNull Gui gui, @NotNull org.bukkit.inventory.Inventory inventory, @NotNull org.bukkit.inventory.PlayerInventory playerInventory, int paneOffsetX, int paneOffsetY, int maxLength, int maxHeight) voidOutlinePane.display(@NotNull Gui gui, @NotNull org.bukkit.inventory.Inventory inventory, @NotNull org.bukkit.inventory.PlayerInventory playerInventory, int paneOffsetX, int paneOffsetY, int maxLength, int maxHeight) voidPaginatedPane.display(@NotNull Gui gui, @NotNull org.bukkit.inventory.Inventory inventory, @NotNull org.bukkit.inventory.PlayerInventory playerInventory, int paneOffsetX, int paneOffsetY, int maxLength, int maxHeight) abstract voidPane.display(@NotNull Gui gui, @NotNull org.bukkit.inventory.Inventory inventory, @NotNull org.bukkit.inventory.PlayerInventory playerInventory, int paneOffsetX, int paneOffsetY, int maxLength, int maxHeight) Has to set all the items in the right spot inside the inventoryvoidStaticPane.display(@NotNull Gui gui, @NotNull org.bukkit.inventory.Inventory inventory, @NotNull org.bukkit.inventory.PlayerInventory playerInventory, int paneOffsetX, int paneOffsetY, int maxLength, int maxHeight) -
Uses of Gui in me.despical.inventoryframework.pane.component
Methods in me.despical.inventoryframework.pane.component with parameters of type GuiModifier and TypeMethodDescriptionbooleanCycleButton.click(@NotNull Gui gui, @NotNull org.bukkit.event.inventory.InventoryClickEvent event, int paneOffsetX, int paneOffsetY, int maxLength, int maxHeight) booleanLabel.click(@NotNull Gui gui, @NotNull org.bukkit.event.inventory.InventoryClickEvent event, int paneOffsetX, int paneOffsetY, int maxLength, int maxHeight) booleanPercentageBar.click(@NotNull Gui gui, @NotNull org.bukkit.event.inventory.InventoryClickEvent event, int paneOffsetX, int paneOffsetY, int maxLength, int maxHeight) booleanSlider.click(@NotNull Gui gui, @NotNull org.bukkit.event.inventory.InventoryClickEvent event, int paneOffsetX, int paneOffsetY, int maxLength, int maxHeight) booleanToggleButton.click(@NotNull Gui gui, @NotNull org.bukkit.event.inventory.InventoryClickEvent event, int paneOffsetX, int paneOffsetY, int maxLength, int maxHeight) voidCycleButton.display(@NotNull Gui gui, @NotNull org.bukkit.inventory.Inventory inventory, @NotNull org.bukkit.inventory.PlayerInventory playerInventory, int paneOffsetX, int paneOffsetY, int maxLength, int maxHeight) voidToggleButton.display(@NotNull Gui gui, @NotNull org.bukkit.inventory.Inventory inventory, @NotNull org.bukkit.inventory.PlayerInventory playerInventory, int paneOffsetX, int paneOffsetY, int maxLength, int maxHeight) -
Uses of Gui in me.despical.inventoryframework.pane.component.util
Methods in me.despical.inventoryframework.pane.component.util with parameters of type Gui