Uses of Class
me.despical.inventoryframework.Gui

Packages that use Gui
  • Uses of Gui in me.despical.inventoryframework

    Methods in me.despical.inventoryframework that return Gui
    Modifier and Type
    Method
    Description
    GuiBuilder.build()
     
    static @Nullable Gui
    Gui.load(@NotNull org.bukkit.plugin.Plugin plugin, @NotNull Object instance, @NotNull InputStream inputStream)
    Loads a Gui from a given input stream.
    static @NotNull Gui
    Gui.loadOrThrow(@NotNull org.bukkit.plugin.Plugin plugin, @NotNull Object instance, @NotNull InputStream inputStream)
    Loads a Gui from a given input stream.
    GuiBuilder.show(@NotNull org.bukkit.entity.Player player)
     
  • Uses of Gui in me.despical.inventoryframework.pane

    Methods in me.despical.inventoryframework.pane with parameters of type Gui
    Modifier and Type
    Method
    Description
    boolean
    MasonryPane.click(@NotNull Gui gui, @NotNull org.bukkit.event.inventory.InventoryClickEvent event, int paneOffsetX, int paneOffsetY, int maxLength, int maxHeight)
     
    boolean
    OutlinePane.click(@NotNull Gui gui, @NotNull org.bukkit.event.inventory.InventoryClickEvent event, int paneOffsetX, int paneOffsetY, int maxLength, int maxHeight)
     
    boolean
    PaginatedPane.click(@NotNull Gui gui, @NotNull org.bukkit.event.inventory.InventoryClickEvent event, int paneOffsetX, int paneOffsetY, int maxLength, int maxHeight)
     
    abstract boolean
    Pane.click(@NotNull Gui gui, @NotNull org.bukkit.event.inventory.InventoryClickEvent event, int paneOffsetX, int paneOffsetY, int maxLength, int maxHeight)
    Called whenever there is being clicked on this pane
    boolean
    StaticPane.click(@NotNull Gui gui, @NotNull org.bukkit.event.inventory.InventoryClickEvent event, int paneOffsetX, int paneOffsetY, int maxLength, int maxHeight)
     
    void
    MasonryPane.display(@NotNull Gui gui, @NotNull org.bukkit.inventory.Inventory inventory, @NotNull org.bukkit.inventory.PlayerInventory playerInventory, int paneOffsetX, int paneOffsetY, int maxLength, int maxHeight)
     
    void
    OutlinePane.display(@NotNull Gui gui, @NotNull org.bukkit.inventory.Inventory inventory, @NotNull org.bukkit.inventory.PlayerInventory playerInventory, int paneOffsetX, int paneOffsetY, int maxLength, int maxHeight)
     
    void
    PaginatedPane.display(@NotNull Gui gui, @NotNull org.bukkit.inventory.Inventory inventory, @NotNull org.bukkit.inventory.PlayerInventory playerInventory, int paneOffsetX, int paneOffsetY, int maxLength, int maxHeight)
     
    abstract void
    Pane.display(@NotNull Gui gui, @NotNull org.bukkit.inventory.Inventory inventory, @NotNull org.bukkit.inventory.PlayerInventory playerInventory, int paneOffsetX, int paneOffsetY, int maxLength, int maxHeight)
    Has to set all the items in the right spot inside the inventory
    void
    StaticPane.display(@NotNull Gui gui, @NotNull org.bukkit.inventory.Inventory inventory, @NotNull org.bukkit.inventory.PlayerInventory playerInventory, int paneOffsetX, int paneOffsetY, int maxLength, int maxHeight)
     
  • Uses of Gui in me.despical.inventoryframework.pane.component

    Methods in me.despical.inventoryframework.pane.component with parameters of type Gui
    Modifier and Type
    Method
    Description
    boolean
    CycleButton.click(@NotNull Gui gui, @NotNull org.bukkit.event.inventory.InventoryClickEvent event, int paneOffsetX, int paneOffsetY, int maxLength, int maxHeight)
     
    boolean
    Label.click(@NotNull Gui gui, @NotNull org.bukkit.event.inventory.InventoryClickEvent event, int paneOffsetX, int paneOffsetY, int maxLength, int maxHeight)
     
    boolean
    PercentageBar.click(@NotNull Gui gui, @NotNull org.bukkit.event.inventory.InventoryClickEvent event, int paneOffsetX, int paneOffsetY, int maxLength, int maxHeight)
     
    boolean
    Slider.click(@NotNull Gui gui, @NotNull org.bukkit.event.inventory.InventoryClickEvent event, int paneOffsetX, int paneOffsetY, int maxLength, int maxHeight)
     
    boolean
    ToggleButton.click(@NotNull Gui gui, @NotNull org.bukkit.event.inventory.InventoryClickEvent event, int paneOffsetX, int paneOffsetY, int maxLength, int maxHeight)
     
    void
    CycleButton.display(@NotNull Gui gui, @NotNull org.bukkit.inventory.Inventory inventory, @NotNull org.bukkit.inventory.PlayerInventory playerInventory, int paneOffsetX, int paneOffsetY, int maxLength, int maxHeight)
     
    void
    ToggleButton.display(@NotNull Gui gui, @NotNull org.bukkit.inventory.Inventory inventory, @NotNull org.bukkit.inventory.PlayerInventory playerInventory, int paneOffsetX, int paneOffsetY, int maxLength, int maxHeight)
     
  • Uses of Gui in me.despical.inventoryframework.pane.component.util

    Methods in me.despical.inventoryframework.pane.component.util with parameters of type Gui
    Modifier and Type
    Method
    Description
    void
    VariableBar.display(@NotNull Gui gui, @NotNull org.bukkit.inventory.Inventory inventory, @NotNull org.bukkit.inventory.PlayerInventory playerInventory, int paneOffsetX, int paneOffsetY, int maxLength, int maxHeight)